Ever since the concept of mobile applications was introduced,The Face of Gaming Apps in 2013 Articles gaming apps took the lead by attracting the largest number of users spread over various age groups. Five years down since 2007, and gaming applications are still the most popular in terms of download rates and usage. The phenomenon that started a few years ago with social gaming becoming something of a trend and investors vying to explore the potential that gaming provided is intact with users still searching for unique and low cost gaming mobile applications. Will the scenario change in the year 2013? Take a look at some incidents which are predicted to affect the gaming app world this year that will help you decide on its fate:
1. Facebook Games to Hit a Dead End – The new feature that this popular social networking site has introduced (Facebook Graph Search) has spelled doom for games featuring on it. Yes, Facebook is still loyally visited by the billion users that it previously had, the games are certainly the one aspect of the site that the audience like to refrain from using. There is another recent change that has discouraged users from playing games on Facebook; the once publicly displayed history of app usage data is now hidden behind clouds of ranks. So will Facebook henceforth stop serving its users new games in 2013? Researchers answer in the negative, saying the gaming apps here will attract users who can spend for acquiring new users.
2. Social Gambling App is a Faux Pas – The providers of social gaming applications had increased by the hundreds in the years 2008 and 2009, but this year the trend will see a downhill. According to mobile market researchers, the reason for this is that there are no new ideas for social gambling; the market is crowded and the core idea has become saturated. The social gaming networks have a large number of users; but if the reports of analysts are to be deluna4d believed, additional users will not be added in the network from 2013.
3. PC Games are Here to Stay – In the year 2012, 73 percent of videogame users were identified as using PCs for accessing the software. In 2013, the number of users accessing gaming mobile apps from PCs will rise further, outstripping other platforms for playing games. There were reports in the recent past saying that users will switch over to tablets and forego the personal computer or tabletop devices for playing games. At least 60 million more gaming licenses are to be sold this year with advanced hardware being used to create these mobile applications. What makes PCs so popular among gaming apps users is the sense of openness; a player can enjoy maximum screen space for operating gaming applications smoothly in the case of personal computers. As a matter of fact, there are several PC users who purchase the machine only for the purpose of playing games.
Overall, the acquisition opportunities, investment opportunities, and exits in the gaming application sphere will rise in the year 2013 and the near future. Being selective and avoiding making any big moves is important for mobile app development companies to create successful gaming applications. The audience of gaming is dedicated, but the trick is to attract the minority section of app users who are presently idly distracted.